Panel: Exploring the A in STEAM: the Arts, Agency and Activism
In a world of complex and entangled challenges, learning and engagement in out-of-school spaces must reflect reality, and situate science as part of our culture, enmeshed and intertwined with other disciplines, a deeply human and collective endeavour. In designing for learning and engagement, how can we ensure meaningful involvement of the arts in STEAM programming? Could the A also serve to develop audience or learner agency and activism?
Speakers will draw on experiences including culturally-responsive science communication involving traditional arts and storytelling, open schooling for science education that embeds approaches from the cultures of design and the maker movement, and an institutional stragegy and creative programming that explicity support and encourage youth activism.
Biography
Khalil is a versatile science communicator with experience in lab research as well as engaging audiences on stage, radio/pod and screen, in writing, exhibitions and in person. Driven by the positive impact creative science communication can have on individuals, organisations and society, he’s happiest when working on something that will either challenge or astound (ideally both).